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Xcom 2 pc crash same moment
Xcom 2 pc crash same moment






xcom 2 pc crash same moment
  1. #Xcom 2 pc crash same moment mods#
  2. #Xcom 2 pc crash same moment free#

Base classes X2AbilityMultiTarget_Radius, _Cone, and _Line now support increasing the AOE range based on passive abilities in a generic fashion. ĝeprecated X2AbilityMultiTarget_SoldierBonusRadius (though it continues to work for now).Ĝountries can now be hidden from character customization.Ĝharacter templates can implement the delegate GetPhotographerPawnNameFn so as not to be forced to use soldier pawns for pictures in the strategy game.Ĝharacter templates can now have forced first, last, and nick names.New character template flag, bDiesWhenCaptured.EffectShouldRedirect figures out who gets the redirected effect.

xcom 2 pc crash same moment

  • Ğffects now have the ability to be redirected from their initial target.
  • FinalizeUnitAbilitiesForInit, which allows special manipulation of a unit's ability list before the abilities are created in a tactical match.
  • AbilityTagExpandHandler, so new localization tags can be added.
  • X2DownloadableContentInfo has new hooks:.
  • Heavy Ordnance and Field Medic) is now handled through a delegate on ability templates: GetBonusWeaponAmmoFn
  • ĝebug command X2ShowFullObject to display a game state object’s data.
  • Tactical Quick Launch menu now supports the grenade slot correctly.
  • ApplyWeaponDamage now has a bIgnoreArmor flag so that psionic abilities properly ignore armor.
  • Armor is now handled directly by ApplyWeaponDamage.
  • Ěrmor hit rolls have been deprecated as the game treats armor as 100% chance to absorb damage.
  • New flag bForceReselectAllGroupsForSpawn for use with multi-part mission schedules.
  • Removed button labels in save/load list that are not hooked up to anything.
  • #Xcom 2 pc crash same moment mods#

    Will allow mods that override XComGame.upk to work through Steam Workshop Updates to allow Steam Workshop DLC to be enumerated before native script packages are loaded.ğixed an issue where unnecessary game states were created on the Geoscape.Optimizations to path solving memory footprint and performance.ğixed an issue with Effects being ticked twice a frame.

    xcom 2 pc crash same moment

  • Removed “Return to Resistance HQ” button from the Hunter Weapons POI complete popup to prevent players from getting into a state where project times are incorrect.
  • ěerserker Queen’s Faithbreaker ability no long targets robotic units.
  • Removed Freezing Lash’s minimum range of 3 tiles which prevented units from using the ability when standing next to an enemy.
  • Ĝentral can no longer bleed out on the Nest mission due to it causing a soft-fail state.
  • ğixed an issue where Alien Hunter weapons would be lost after upgrading through GTS.
  • ğixed an issue where Alien Rulers were missing health after increasing the difficulty during a playthrough.
  • Ělien Hunter weapons have range bonuses/penalties applied.
  • ğixed a crash that would occur after the Archon King completes an Icarus Drop.
  • ğixed an issue where the Skulljack objective caused MECs to stop appearing in tactical.
  • Ěvenger Defense no longer fails if a Ruler is in the evac zone.
  • ğixes instances of Alien Ruler soft hangs.
  • Matches will no longer immediately end for the user when winning during the transition before their turn.
  • ělademaster grants +10 Aim to melee and Hunter’s Instinct grants +15 to melee crit.
  • ğixed an issue where Proximity Mines were not damaging every unit in a group move situation.
  • ğixed a crash that could occur after selecting an AOE ability and then another (disabled) ability.
  • ğixed an issue where the unit flag would not properly show a unit as concealed when loading a save game.
  • Magnetic Swords are now referred to “Magnetic” rather than “Conventional”.
  • ğixed an exploit where replacing a PCS would not always remove the value it gave when equipping.
  • ğixed damage preview for abilities that modify damage based on incoming damage amount.
  • ğaceoff may now only target units that are not mind-controlled (by the shooter’s team).
  • ĝamage caused by Psi abilities will now ignore armor.
  • #Xcom 2 pc crash same moment free#

  • ğixed an issue where Burning and Poisoned damage was causing free kills.
  • ğixed an issue with Wet Work where kills were not being tracked for the correct unit.
  • ğixed an issue where units would not have their mission starting abilities and Gremlins would not follow.







  • Xcom 2 pc crash same moment